Canadianbacon17 0 Report post Posted April 26, 2005 Does anyone know a website where you can draw a line or circle and the equation is given for you? Share this post Link to post Share on other sites
tokes 0 Report post Posted April 26, 2005 Does anyone know a website where you can draw a line or circle and the equation is given for you?For a circle:(x−a)²+(y−b)²=r²center = (a,B)radius = rFor a straight line:y = ax+b, a = slope of line, b = vertical translationYou could input the straight line into a TI83+, etc, if you have one, but that's overly complicated. If you need to find the line tangent to a circle just take the derivative, equate it at whatever point you're finding the tangent at, use that slope to plug it into your y = ax + b, then sub in the values at that point to find out your constant bOn a side note, anyone writing AP tests next week? BC calculus, here I come :( Share this post Link to post Share on other sites
seanmccann 3 Report post Posted April 26, 2005 This is the closest I can think of http://gcalc.net/ Share this post Link to post Share on other sites
Eazy_b97 1 Report post Posted March 7, 2006 Hoping someone can help me with a little Linear Algebra"Given the two points P(-4, -4, -5) and Q(3, -1, 3) find the point R that is 1/6 of the way from Q to P."The answer is (11/6, -9/6, 10/6)...but how? Share this post Link to post Share on other sites
ktang 34 Report post Posted March 7, 2006 Hoping someone can help me with a little Linear Algebra"Given the two points P(-4, -4, -5) and Q(3, -1, 3) find the point R that is 1/6 of the way from Q to P."The answer is (11/6, -9/6, 10/6)...but how? The way I would do it: do each coordinate separately, since the x-y-z coordinate axes are orthogonal to each other.For x: Qx is at 3, Px is at -4, difference is -7. 1/6 of that is -7/6. Add that to 3 (Qx), and you get 11/6.For y: Qy is at -1, Py is at -4, difference is -3. 1/6 of this is -3/6. Add that to -1 (Qy), and you get -9/6.For z: Qz is at 3, Pz is at -5, difference is -8. 1/6 of this is -8/6. Add that to 3 (Qz), and you get 10/6. Share this post Link to post Share on other sites
Jason Harris 31 Report post Posted March 8, 2006 Man, it's kind of depressing what you forget over the course of your life.... :( Share this post Link to post Share on other sites
Eazy_b97 1 Report post Posted March 8, 2006 You can help me with this one then :)The goal of this question is to write a given vector v = (-7, 7, -3) as a sum v = v1 + v2, where v1 is parallel to another given vector w, and v2 is orthogonal to w = (-3, 0, -5). Answer: v1 = (-3.176, 0.0, -5.294), and v2 = (-3.824, 7.0, 2.294)....but why? Share this post Link to post Share on other sites
Fire0nIce228 1 Report post Posted March 8, 2006 You people are some of the smartest people i could ever know..damn i suck at math and you guys are cranking this stuff out over the internet! Share this post Link to post Share on other sites
ktang 34 Report post Posted March 8, 2006 You can help me with this one then :)The goal of this question is to write a given vector v = (-7, 7, -3) as a sum v = v1 + v2, where v1 is parallel to another given vector w, and v2 is orthogonal to w = (-3, 0, -5). Answer: v1 = (-3.176, 0.0, -5.294), and v2 = (-3.824, 7.0, 2.294)....but why? So, if I understand the question correctly, another way to state it is thatv1 is parallel to wandv2 is orthogonol to w.---------------If v2 is orthogonol to w, then the dot product of v2 and w should be 0. (if I remember the terminology correctly, and if the terminology has not changed in the eons since I did this in school)(v2x * wx ) + (v2y * wy) + (v2z * wz) = 0Substituting the known values for w,v2x * (-3) + v2y * (0) + v2z * (-5) = 0v2x * (-3) + v2z * (-5) = 0v2x * (-3) = v2z * 5v2x = v2z * 5 / (-3) <--- Save this for later use (i)---------------If v1 is parallel to w, then v1's components are all in proportion to w's.So,v1x / wx = v1y / wy = v1z / wzSince wy = 0, we can assume thatv1y = 0 <--- Save this for later use (ii)That leaves us with:v1x / wx = v1z / wzSubstituting,v1x / (-3) = v1z / (-5)v1x = v1z * 3 / 5 <--- Save this for later use (iii)---------------v1 + v2 = (-7, 7, -3) gives us 3 sets of equations (for each component)v1x + v2x = -7v1y + v2y = 7v1z + v2z = -3From (ii) above, we know that v1y = 0, so v2y = 7.Substituting from (i) and (iii) above for v1x and v1z, we can get these 2 equations so solve:(v1z * 3 / 5) + (v2z * 5 / (-3)) = -7v1z + v2z = -3You can solve this as a 2x2 matrix (or whatever the newfangled term is)3/5 -5/3 | -7 1 1 | -3to getv1z = -90/17 (approx -5.294)v2z = 39/17 (approx 2.294)Then, using (i) and (iii) again,v1x = 3/5 * v1z = 3/5 * (-90/17) = -270/85 (approx -3.176)v2x = -5/3 * v2z = -5/3 * (39/17) = -65/17 (approx -3.824) Share this post Link to post Share on other sites
ktang 34 Report post Posted March 8, 2006 Man, it's kind of depressing what you forget over the course of your life.... :( I'd better remember this for a little while longer, because I will need to help my son with his homework... Share this post Link to post Share on other sites
WAMPS19 0 Report post Posted March 8, 2006 People shouldn't be doing math like this until they get into college. I didn't do Vector Algebra until my Junior Year in College. If you are an Engineer, wait until Differential Equations, that is the fun stuff! Share this post Link to post Share on other sites
Sven 1 Report post Posted March 8, 2006 You can help me with this one then :)The goal of this question is to write a given vector v = (-7, 7, -3) as a sum v = v1 + v2, where v1 is parallel to another given vector w, and v2 is orthogonal to w = (-3, 0, -5). Answer: v1 = (-3.176, 0.0, -5.294), and v2 = (-3.824, 7.0, 2.294)....but why? So, if I understand the question correctly, another way to state it is thatv1 is parallel to wandv2 is orthogonol to w.---------------If v2 is orthogonol to w, then the dot product of v2 and w should be 0. (if I remember the terminology correctly, and if the terminology has not changed in the eons since I did this in school)(v2x * wx ) + (v2y * wy) + (v2z * wz) = 0Substituting the known values for w,v2x * (-3) + v2y * (0) + v2z * (-5) = 0v2x * (-3) + v2z * (-5) = 0v2x * (-3) = v2z * 5v2x = v2z * 5 / (-3) <--- Save this for later use (i)---------------If v1 is parallel to w, then v1's components are all in proportion to w's.So,v1x / wx = v1y / wy = v1z / wzSince wy = 0, we can assume thatv1y = 0 <--- Save this for later use (ii)That leaves us with:v1x / wx = v1z / wzSubstituting,v1x / (-3) = v1z / (-5)v1x = v1z * 3 / 5 <--- Save this for later use (iii)---------------v1 + v2 = (-7, 7, -3) gives us 3 sets of equations (for each component)v1x + v2x = -7v1y + v2y = 7v1z + v2z = -3From (ii) above, we know that v1y = 0, so v2y = 7.Substituting from (i) and (iii) above for v1x and v1z, we can get these 2 equations so solve:(v1z * 3 / 5) + (v2z * 5 / (-3)) = -7v1z + v2z = -3You can solve this as a 2x2 matrix (or whatever the newfangled term is)3/5 -5/3 | -7 1 1 | -3to getv1z = -90/17 (approx -5.294)v2z = 39/17 (approx 2.294)Then, using (i) and (iii) again,v1x = 3/5 * v1z = 3/5 * (-90/17) = -270/85 (approx -3.176)v2x = -5/3 * v2z = -5/3 * (39/17) = -65/17 (approx -3.824) You work for the NASA, right?Looks like freakin' rocket-sience. Share this post Link to post Share on other sites
ktang 34 Report post Posted March 8, 2006 You can help me with this one then :)The goal of this question is to write a given vector v = (-7, 7, -3) as a sum v = v1 + v2, where v1 is parallel to another given vector w, and v2 is orthogonal to w = (-3, 0, -5). Answer: v1 = (-3.176, 0.0, -5.294), and v2 = (-3.824, 7.0, 2.294)....but why? So, if I understand the question correctly, another way to state it is thatv1 is parallel to wandv2 is orthogonol to w.---------------If v2 is orthogonol to w, then the dot product of v2 and w should be 0. (if I remember the terminology correctly, and if the terminology has not changed in the eons since I did this in school)(v2x * wx ) + (v2y * wy) + (v2z * wz) = 0Substituting the known values for w,v2x * (-3) + v2y * (0) + v2z * (-5) = 0v2x * (-3) + v2z * (-5) = 0v2x * (-3) = v2z * 5v2x = v2z * 5 / (-3) <--- Save this for later use (i)---------------If v1 is parallel to w, then v1's components are all in proportion to w's.So,v1x / wx = v1y / wy = v1z / wzSince wy = 0, we can assume thatv1y = 0 <--- Save this for later use (ii)That leaves us with:v1x / wx = v1z / wzSubstituting,v1x / (-3) = v1z / (-5)v1x = v1z * 3 / 5 <--- Save this for later use (iii)---------------v1 + v2 = (-7, 7, -3) gives us 3 sets of equations (for each component)v1x + v2x = -7v1y + v2y = 7v1z + v2z = -3From (ii) above, we know that v1y = 0, so v2y = 7.Substituting from (i) and (iii) above for v1x and v1z, we can get these 2 equations so solve:(v1z * 3 / 5) + (v2z * 5 / (-3)) = -7v1z + v2z = -3You can solve this as a 2x2 matrix (or whatever the newfangled term is)3/5 -5/3 | -7 1 1 | -3to getv1z = -90/17 (approx -5.294)v2z = 39/17 (approx 2.294)Then, using (i) and (iii) again,v1x = 3/5 * v1z = 3/5 * (-90/17) = -270/85 (approx -3.176)v2x = -5/3 * v2z = -5/3 * (39/17) = -65/17 (approx -3.824) You work for the NASA, right?Looks like freakin' rocket-sience. No, I work for Raytheon. Raytheon. Unlike NASA, our rockets only have to go up and go "boom".Linear Algebra is an important basis for higher-order math. My solutions look more complicated than they really are because I have to type them in. Share this post Link to post Share on other sites
Fredrik 0 Report post Posted March 8, 2006 Man, it's kind of depressing what you forget over the course of your life.... :( :D I second that! Share this post Link to post Share on other sites
jjtt99 0 Report post Posted March 8, 2006 Who would have thought this type discussion would ever exist at a hockey forum!There was another crazy conversation about odor neutralizers a while back. It got really scientific...very impressive.You never know what you're going to find at Mod!By the way, what colour laces will help me skate backward faster ;-) Share this post Link to post Share on other sites
Chadd 916 Report post Posted March 9, 2006 You work for the NASA, right?Looks like freakin' rocket-sience. No, I work for Raytheon. Raytheon. Unlike NASA, our rockets only have to go up and go "boom".Linear Algebra is an important basis for higher-order math. My solutions look more complicated than they really are because I have to type them in. That's cold, nice to know we have a real-life rocket surgeon here on MSH. ;) Share this post Link to post Share on other sites
WAMPS19 0 Report post Posted March 9, 2006 I don't know if I would be posting that I work for Raytheon if I were him. Well known company with a big customer base. Share this post Link to post Share on other sites
Eazy_b97 1 Report post Posted March 30, 2006 Alright Guys, I am working on some more practice questions, hopefully I can get some more help on these. #1) Given 3 Independant Vectors: X1 X2 X3260 -73 7-247 66 744 -8 1-52 18 00 2 0From R (to the 5th), find a fourth Vector (X4) such that set (X1-X3) remains Linearly IndependantI will likely post some more later on. Share this post Link to post Share on other sites
Shagel 0 Report post Posted March 30, 2006 Man, it's kind of depressing what you forget over the course of your life.... :( :D I second that! i also second that except im in grd 10 lol Share this post Link to post Share on other sites