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jbyun04

NHL '12

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i pretty sure i saw glimpses of the x:60 stick :D patty kane's skates and stick kept changing from 40s to x:60s

i'm psyched about board play though

Changing from the new cut, to the 09 version, back and forth in the video.

they're not switching between 09 and 10... they're switching between late builds and early builds.

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I have the feeling its not going to live up to the hype. Really all thats new is the board play and fighting

NHL 09 is unreal, so NHL 10 is going be the same game, no more shitty goals, better goals, board play.... like that enough is basicly what everyone wants.....

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There's some new info on the game on the EA forums. Some guy went to the cover reveal and got some pictures off the screen of the menu.

IMG00067.jpg

IMG00068.jpg

Not so sure I like the idea of having locked equipment for your Be a Pro. I want to be able to edit him the way I want right away. Hopefully there won't be dumb requirements like having to score 50 goals in a season to unlock a One95 stick. I'm a little worried about the "skater boosts" too. Maybe it's just a different name for changing your attributes like last year?

Another little write-up here. Mostly stuff that's already been talked about, with the addition of more goalie masks to choose from for each team.

http://hfboards.com/showthread.php?t=653680

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There's some new info on the game on the EA forums. Some guy went to the cover reveal and got some pictures off the screen of the menu.

IMG00067.jpg

IMG00068.jpg

Hopefully there won't be dumb requirements like having to score 50 goals in a season to unlock a One95 stick.

http://hfboards.com/showthread.php?t=653680

Dont worry The One95's not that good of a stick ;)

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I absolutely love the idea of having unlockable equipment and achievements. The RPG element of Be a Pro is as compelling as the gameplay itself after the first few dozen games. As it stands, it took way too long to build up my guy, and I don't think any of my players ever got past 81 or 82 overall. I'd get bored of them and make a new character.

The other thing that would be fun is to be able to reconfigure your player rather than have to start from the ground up, like being able to move points from accuracy to power or puck handling, etc.

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Well I hope if they're leaning more towards the RPG element, there is more stuff to do. Like you said, trying to build your player up took forever. It'd be cool if they added practices you could do for extra attribute points, sponsorships, etc. Madden's Superstar mode was pretty detailed, so maybe they're going to try for an approach similar to that. 09's Be a Pro was kinda pointless after the first season or so. There just wasn't enough to make it interesting after the initial fun-factor wore off.

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Well I hope if they're leaning more towards the RPG element, there is more stuff to do. Like you said, trying to build your player up took forever. It'd be cool if they added practices you could do for extra attribute points, sponsorships, etc. Madden's Superstar mode was pretty detailed, so maybe they're going to try for an approach similar to that. 09's Be a Pro was kinda pointless after the first season or so. There just wasn't enough to make it interesting after the initial fun-factor wore off.

I agree I wish you could do practices and even have maybe a training camp to build up your players attributes. Players who don't want to take that kind of time can just Simulate it.

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Well I hope if they're leaning more towards the RPG element, there is more stuff to do. Like you said, trying to build your player up took forever. It'd be cool if they added practices you could do for extra attribute points, sponsorships, etc. Madden's Superstar mode was pretty detailed, so maybe they're going to try for an approach similar to that. 09's Be a Pro was kinda pointless after the first season or so. There just wasn't enough to make it interesting after the initial fun-factor wore off.

I agree I wish you could do practices and even have maybe a training camp to build up your players attributes. Players who don't want to take that kind of time can just Simulate it.

That reminded me of why i hated be a pro. My guy has a 91 overall, had 47 goals in 20 something games, i simulated about 30 games, ended up with well over 120 points and got put on waivers, didnt clear picked up by Atlanta and sent to the wolves minor league. How is that even the least bit realistic? Any player with well over 120 points in 50 games making 2 mil a year and getting sent to minors? Not only that, but i was the teams best player on Toronto (obviously). I wish you could also turn down the amount of time it takes to level up, or some way to make it easier like if you play on beginner, i play on superstar but i put it on beginner as a goalie and its next to impossible to make the nhl even at that level as a goalie.

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Play for the kings it takes 2 games if you are lucky and Jason Quick gets injured like he did in my game. But then they picked up Tim Thomas and I lived the Luxurious life of a backup.

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does anybody else think that this board play isn't going to be as good as ea is anticipating. I mean how often do you see kronwall just go up to the boards and start kicking the puck around on the boards? and your going to get that guy who gets up 5-0 with glitch goals and then with a minute left do this to waste time.

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does anybody else think that this board play isn't going to be as good as ea is anticipating. I mean how often do you see kronwall just go up to the boards and start kicking the puck around on the boards? and your going to get that guy who gets up 5-0 with glitch goals and then with a minute left do this to waste time.

its a good feature, like if you dman is taking like 100 penalties a game throwing hits, then being able to tie up speedy wingers is a good option. with the way ranking system is with EASHL, good teams will be playing eachotehr now, so it will be tighter hockey. don't forget the AI on defence is better, and its not everytime you have a player on player. so i bet if you go into the corner in OTP, the CPU defence will trying an pin you if they can't hit you....

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does anybody else think that this board play isn't going to be as good as ea is anticipating. I mean how often do you see kronwall just go up to the boards and start kicking the puck around on the boards? and your going to get that guy who gets up 5-0 with glitch goals and then with a minute left do this to waste time.

its a good feature, like if you dman is taking like 100 penalties a game throwing hits, then being able to tie up speedy wingers is a good option. with the way ranking system is with EASHL, good teams will be playing eachotehr now, so it will be tighter hockey. don't forget the AI on defence is better, and its not everytime you have a player on player. so i bet if you go into the corner in OTP, the CPU defence will trying an pin you if they can't hit you....

i just think that its going to be overused and i dont think that the player with the puck should be able to go into board play i think the d should press a button when a player is near the boards and you would just go from there.

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Play for the kings it takes 2 games if you are lucky and Jason Quick gets injured like he did in my game. But then they picked up Tim Thomas and I lived the Luxurious life of a backup.

I did that. Jonathan Quick was doing horrible i got a shutout in the ahl got called up after only one ahl game, still i got shitty minutes as a backup with a 15-5 record on a piss poor team, a save % of like 90.5 and a gga of around 2.30ish. I played half of my games, the other ones i didnt play i set it on superstar and turned the shot power way down.

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From user FerrisRox @ HFBoards:

-------

Well guys, as I said in the earlier thread, I got another chance to give NHL10 a hands on test drive, and this time, I was able to spend much, much more time with the game (and it appeared to be a slightly more advanced build.)

David Littman said the build that was showcased yesterday was 95 percent done (and the actual gameplay end of things was about 99 percent done.)

I was able to play four full games, and poked around and looked at a lot of the menus, new features, etc. so I have a lot more information and should be able to answer a lot more questions.

Let me just tell you a bunch of random stuff, and if anyone has any questions, I can try to answer.

- They have added a "season" mode, and it allows you to manage up to 30 teams. So if you want to try and mimic the NHL season exactly by making all the roster moves, you can now do that.

- The Fantasy Draft is in.

- Dynasty hasn't just been added to, it's been scrapped and replaced by a MUCH more detailed version called "Be A GM." This mode, quite simply, is awesome. It is a much more detailed, feature rich version of the old Dynasty Mode with a real focus on how you run your club and if you're able to keep your owner happy. Among the cool things here is the fact that EA has fixed a lot of the annoying loop holes that previously existed. In previous versions, you could sign five free agents then trade them off for draft picks or bundle them up for one big star player. You can still do that, but now it will really cost you. As a GM, you have a "reputation." If you do something shady like sign a free agent then quickly trade him, your reputation around the league - and most importantly with players and agents - takes a big hit. You will find that guys - including your own - don't want to sign with you or other GMs have no interest in trading with you. This also solves another little work-around. Previously you could trade a 79 overall guy for an 81 overall guy then swap him for an 83 then an 85, etc until you got a great player. Now trading for a guy then dumping him the same day will hurt your reputation. Also, if you try to "rip off" other GMs by offering stupid lop-sided trades, you will * off the GMs and hurt your reputation.

Another way you are punished for being a shady GM is by literally losing "phone lines." All of your interactions with other teams are via Blackberry (and they actually have the rights to Blackberry, so a real blackberry pops up on your screen.) If you're a good GM with a good reputation, you can have as many as 5 different Blackberry's. This is useful around the draft or trade deadline day because you have five lines and can receive a ton of different offers. However, if you've got a lousy reputation, you will lose phone lines and, as a result, opportunites to improve and build your team.

You can start the Be A GM mode pre-draft, and a cool little feature thats included is the prospects game. You can actually play this game to get a look at the best draft eligible players in a game situation, or you can simply scout it. At the draft, much like the real one, there's a lot of wheeling and dealing. You can set your trade block, your wants and needs, and see if other teams come biting. You get "calls" on your Blackberry "It's St. Louis, they have the 11th pick. Answer or Ignore?" A lot of trades went down at the draft involving players and picks. The trade AI has been totally revamped. ****** teams like the Leafs and Islanders won't trade their young stars, period. They are rebuilding and will tell you so. Good luck trading for Luke Schenn. Another cool detail that adds realism is players worth actually fluctuates. At the beginning of the season, the trade value for an older veteran isn't too high. However, at the deadline, when his cap hit is small and there's teams looking for veteran leadership, his value goes up. Its worth hanging on to these guys an auctioning them at a higher price.

This mode also has accomplishments can be met that are worth points you can use to improve your staff so you get better medical, better scouting reports, better more accurate trade rumors from around the league, etc. Very, very cool.

- For the Be A Pro fans, there's now a proshop where you can buy new equipment for your player that will give him attribute boosts, much like Tiger Woods.

- Much much more of the games features can be toggled on/off in order to crank up the realism for better players. You can now pick the "style" and if you choose hardcore, its a much tougher game and all sorts of things are now in your control. You can turn off "auto skate back" you can turn off "penalties after the whistle" you can even turn off the clock slown down that happens during powerplays.

- The Swiss National League has been added.

- The New Road to the Cup mode has a lot more then just towels for the fans, as I reported earlier. You can now set up ANY length series for the Cup. It's a good party mode, and it has really cool story telling in it. The announcers - and fans - have a memory of the series. If Justin Williams highsticked Saku Koivu and he's out for the rest of the series, Williams will get booed by the fans in the next game(s.) The announcers will also be aware of the incident and talk about it. When you start the next game, the "story" will be about Williams taking out Koivu. The question is... will you retaliate? Very cool.

- Speaking of injuries ... If a guy gets punched out or a puck in the face, he can return with a black eye. If a guy gets his jaw broken, he can return with a jaw protector on his helmet. Injuries that happen in game now give you an on-screen update about the injured player (during the game) and you can decide if he should hit the showers, stay on the bench, or play hurt. Cool stuff.

- The level of detail in the goaltenders is remarkable. I already talked about the slew of new animations before, but I've noticed some other cool stuff. If you play with a goalie that handles the puck well (Brodeur, Turco) he will be very active with playing the puck. Always jumping out to corral dump ins, skating out to play a puck that drifts into the zone. If the goalie doesnt have those skills, he doesn't. If you play with Tim Thomas, expect to see an unorthodox style. He could be on the ice, on his * in the splits, while Brodeur will stand up a lot more. The animations are specific to the actual style the real-life goalie plays. Very detailed and the animations are great.

- If you get hooked or knocked down and your a skilled player, its possible to retain possession while on your knees and even shoot (I hit the crossbar wtih Lecavalier from my knees, drew a penalty shot then hit the damn cross bar again.)

- This one almost seems too good to be true, but I played a few full games and watched several more and I'm here to tell you the money-shot one-timer goal..... is dead. Obviously you can still score with one timers but not nearly with the frequency you could before. And you can one time loose pucks which is awesome. I scored three goals with Matt D'Agostini in three different games all loose puck one timers that he wired. Sweeet.

- It's gonna take a lot of people some time to realize that the game is different and they will likely take A LOT of penalties at first. (obviously penalty frequency can be toggled) but there's a lot of scrums now that can easily lead to fights or penalties. I face-washed a guy and got a Unsportsmanlike Conduct penalty, so its quite detailed. A cool little animation exists where if you have the option to drop your gloves (it asks you, and tells you who the combatants are) and you don't drop them your guy will be wiggling his gloves as if to say "you wanna go? You wanna go?" There's a another cool animation if you drop a guy in a fight where your guy tumbles down on top of him the winner of the fight pulls a punch as if he's gonna drill the guy while he's turtled. He never does fire the punch though!

- The highest compliment I can give the new board play feature is that it feels totally organic to the game and not like something that was "added in." In fact, it feels like it was always there, but it really adds a wrinkle of realism. If you get tied up, you can try to kick the puck to your teammate, but, because its kicking, its not moving fast and be intercepted. Your fourth line slugs that never played in any other version of NHL, are really quite useful now because they can go out there and grind out a shift where there hits and pinning of guys actually intimidates and wears down your opponent. Ditto for big defenseman. I watched Hal Gill totally dominate Brian Gionta along the boards in one shift. (The rosters were pre-free agency.) It was really cool to see, Gill just neutralized and Gionta couldn't overpower Gill. But be aware of the puck, if the player kicks it away and you still hit him or pin him, it can be an interference penalty.

- The demo, which has no release date, will be different in terms of what you get to do then previous versions. Littman said it's a "very cool demo." Not a lot of info there!

- None of the new features for the EAHL or Be A Pro were revealed, they will be announced in 2 or 3 weeks.

That's all I can remember right now, guys.

Cheers

FR

holy crap...

I'm loving the sounds of:

Fantasy draftt!!!!!!!

Smarter trade AI, GM Reputation

Blackberry, Trade deadline/draft system

Prospcets game!

Playoff mode with event memory

awesome, still have my problems with this game but I'm loving the sounds of the off-ice aspects.

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Sounds good on paper at least. The trading definitely has to go as I got Ovechkin for essentially Weber in the '09 dynasty I'm on.

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Sounds good on paper at least. The trading definitely has to go as I got Ovechkin for essentially Weber in the '09 dynasty I'm on.

Yeah, way too easy to get players you want. They knew they couldn't make AI like real life so they worked around it with the GM Reputation which works. Hopefully.

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Yeah the pro shop sounds kinda cheesy with the attribute boosts, I don't like that.

Here's some videos that were posted up by EA showing off some gameplay. There's 3 parts, and it just highlights some things that happened in game and how it's different from last year. The game looks pretty good so far. I'm really excited for it to come out.

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