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marka last won the day on September 30

marka had the most liked content!

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About marka

  • Birthday 01/01/1970


  • Skates
    Mako M8
  • Stick
    True XCore
  • Gloves
    QRL Pro
  • Helmet
    Bauer Re-Akt 200
  • Pants
    Easton Pro 15
  • Shoulder Pads
  • Elbow Pads
    Reebok 11k
  • Shin Pads
    CCM Ultra Tacks
  • Hockey Bag
    Warrior Pro

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  • Gender
  • Location
    Youngstown, OH
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  1. Howdy, Ah hell man, that doesn't sound good. Hopefully the biopsies come back better than you're expecting and he just tells you to lay off the flaming hot cheetos? Mark
  2. Howdy, Its that "move the needle" bit there that matters. For an existing owner, I don't think there's any reason to buy a new machine. Maybe portability, if you're a gen 1 user. But otherwise... Not much that I can see. So the question is, at what point does Sparx need to start selling upgrades to current owners, vs. new people? I have no idea when that point is. Presumably they've got marketing folks / data that's talking to them, telling them to continue to make minor refinements to the current setup vs. major advances in capability. But still, to me as a gen 1 owner on a forum talking about shit, I'm curious how the machine could realistically be better _for me_. Mark
  3. Howdy, I dunno if the average person would notice or not... I hear from a lot of people that the sharpen they get from a Sparx isn't as good as "their guy" or whatever. How much of that is crap and how much is reality... Dunno? Remember that I'm a Sparx owner here. Obviously I like the thing. I'm just curious how it could be better. So how would you implement automatic calibration for grinding ring height and centering on the blade? Mark
  4. Howdy, So... Gen3 is kinda a disappointment to me. Gen 2 made sense as a refinement, but I expected gen3 to introduce some new capabilities. So... What _should_ gen 3 have been? 🙂 To me, the biggest downside of the Sparx is that you can't get the same blade finish / edge as what you can get with a really good manual sharpening. I think that likely comes down the grit size on the wheel, but possibly also its the pressure used / pass speed? Unsure. My understanding is that on a manual machine, you lubricate the steel & use less pressure on your final pass. To change the grit size, you'd have to swap rings. And any ring swap is going to introduce some edge height error since the center of each ring isn't guaranteed to be identical (though they're obviously damn close). Plus you have to take the skate out to swap the wheel. And you've now literally got 2x the cost for a given radius / hollow. The advantage is that there's nothing that would fundamentally have to change to enable this. If a grit size change isn't required but rather a finishing lube would work, that would be pretty easy to apply manually. Might not even have to unclamp the skate. Heck, its not totally inconceivable that it could be automatically applied. To change the pressure, you'd need a modified carriage that would allow you to remove some of the spring pressure without changing the ring height. Likely that means a re-design to have two springs, one of which could be locked out with a button / lever / ?? To me, none of that seems inconceivable. I would think that some capabilities like this could be added for incremental cost vs. wholesale redesign. The next step would be support for profiling. That would seem to be as straightforward as to adding a motor that controls the height of the grinding ring, or more likely, a grinding ring assembly that still contains a spring loaded height setup. You'd also need the ability to know where the grinding ring is along the X axis (I doubt that is possible with the current hardware, but perhaps its as simple as adding an encoder). Might also need the skate clamp to have a way to precisely locate the skate blade fore/aft as well as pitch, but perhaps not as well... Perhaps that's actually measured once the skate is placed in the machine. After that, everything should be software... Shouldn't be any need for actual physical templates, CNC has been around for a long time. I think that's likely a decent bit more $$... Adding a motor plus encoders on both axis anyway. Maybe some type of sensor as well to be able to measure where the blade actually is. All of this may even ignore the simplest change, which would be support for a cross grinding ring. Seems like all you need for that is to beef up the ability of the machine to handle larger / hotter swarf. That can't be too far off already, since the gen 1 pro versions already have it. Anyway, what type of reasonable (or maybe not so reasonable) design changes would you all have liked to see? Mark
  5. Howdy, Good luck man. Hope its as routine as this type of procedure gets! Mark
  6. Howdy, That's because lace locks are awesome. Mark
  7. Howdy, Not sure if you mean: https://prostockhockeysticks.com/ or https://www.prostockhockey.com/ but both are reputable I believe. Certainly PSH is. I've never bought anything from prostockhockeysticks.com, but IIRC lots of others here have. Mark
  8. Howdy, I'm on the Sparx FB group. I haven't done a scientific poll or anything, but it feels like half the posts asking for advice are some version of "my skate edges aren't level, what do I do?" I think the new edge checker w/app does a good job of helping people with that / making it more idiot proof. In terms of new stuff that I might care about as a gen 1 sparx owner... Pretty much there's nothing on gen 3 I care about. Like you, I'm fine with the display. It might be kinda nice to be able to program in 8 passes directly vs. 6+2 (etc), but that's hardly a pressing issue for me. Comparing Gen 1 to Gen 3, the gen 3 is more portable and the access to the grinding rings is a little better. But both of those were true for gen 1 to gen 2 as well. The OTA updates is one of those "double edged sword" types of things. Its great if they ever actually deliver an update that increases functionality (for instance... Does the new unit have a brain that can vary wheel or carriage speed and will they at some point modify that, perhaps with a new ring grit, to get better finishing passes?) Its not great if the OTA update breaks a feature / gets used to disable your machine in some manner. It looks to me like the vast majority of their focus was on making the Sparx even easier to use, vs adding capability. I already found it easy to use, so mostly that doesn't help me. Mark
  9. Howdy, Everyone says this, but I still don't know if its actually accurate. Interestingly, its something VT could test pretty trivially. My butt says that "fits well" is WAY more about comfort than it is about differences in protection. A loose helmet, for instance, is just going to have a bit extra time between when the surface hits the helmet and when the impact hits the head. Same mass involved, same foam thickness / type, etc. etc. But it would be cool to know for sure. Mark (edit: This is not to say that I don't think there can be some actual differences... Like if the helmet isn't sitting on your head so that the foams are where they're supposed to be or the helmet can twist in an impact and cut you or whatever... But I'm not sure how much difference it would make to the test itself where its measuring how much acceleration gets imparted to the head or whatever the hell)
  10. Howdy, So I can't actually find it anywhere... How much does one of these cost? Mark
  11. Howdy, This is definitely going to be a struggle. I dunno the price point on this thing but I'm guessing its high. And even though I'm pretty invested in keeping my head safe, comfort, have enough disposable income, etc. etc. etc. "Just trust us you'll like it" probably isn't going to do it. There really needs to either be a generous return / "we'll make it right" policy or I'm going to need a good bit of real world experience from folks taking the leap and reporting back that the helmets are great. Mark
  12. Howdy, Definitely interesting. And yeah, I'm looking forward to seeing results on VT as well. For the scanning process... Is that done by touch or by 'sight'? I'm just wondering how you all deal with hair, basically. Mark
  13. Howdy, How repairable it is is going to be down to how far down / what's actually cracked... I think you need to talk to True's customer service folks to try and get to someone that could really answer that. If the crack is just in the presumably superficial clear coat, probably the right answer is to not do anything at all? But if the crack is in the actual fiberglass structure, then I would assume the only way you could repair it would be to sand down / scuff up both sides and apply a fiberglass patch. But I would also assume that this isn't just "fiberglass" since the shell is heat moldable, etc. etc. Sorry this is happening. Hopefully True can respond and at least give you some information even if its not a warranty type thing. Mark
  14. Howdy, The technology here is pretty neat. Fast/scalable (I assume?) 3d printing of helmet foam definitely seems like a great idea / 'the future'. Of course, the hard part here is how we judge the most important part of a helmet, which is how much it protects your head in an impact along with how much the weight affects your head in a whiplash situation. My struggle is how I would ever be able to evaluate that as a consumer. Its easy for me to judge comfort & looks, but comfort is very much a 2nd criteria for me and looks pretty much doesn't matter at all. During 3d printing, are you adjusting the type / make up of the foam to get stiffer / less stiff foams as you go? In the motorsports helmet world, it seems like there are two very distinct types of foam... Impact foams and then comfort foams/liners inside that. I'm not sure that hockey helmet design is doing similar stuff though. Also, I assume there are only a couple standard shell sizes, and then you're 3d printing foam to end up more or less thick to adjust for different head dimensions? When you're printing the foam, are you doing it 'flat' and then performing some process to bend that foam to install it in the helmet? Or is the 3d printed foam literally 3d and you could pop it on someone's head as is (for instance, not that you'd actually do that). Mark
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